microCrime
Roll & Write
A Roll & Write Investigation Game
microCrime
You are the detective. The case is waiting.
Every play, a brand new crime.
Matteo Bonvicino © 2020 –
About the Game
Overview

microCrime is a Roll-and-Write investigation game for 1 or more players. You are the detective — and you need to solve the case. It features intriguing mechanics, ever-changing scenarios, a detailed Rulebook and tables. It's endless and ever-changing.

1+
Players
Cases
7
Expansions
The Objective

Close the Case

A murder has been committed. Evidence must be gathered, leads followed, and the truth reconstructed from nothing. This is a real investigation — built on proof, deduction, and the occasional leap of intuition. The case won't close itself. That's your job.

The Crime Scene

Your Space. Their Crime

Pick any room. Your kitchen. Your bedroom. The garage. The moment the game begins, that space is no longer yours — it's a crime scene. Walk through it slowly. Look at it differently. Every corner, every object, every connection to the next room is part of the case. You're not at home anymore. You're inside the investigation.

Real Evidences. Real Objects

Everything Is Evidence

Your phone. Your coffee mug. The book on the shelf. In microCrime, anything in the room can become evidence — and everything must be treated as if it belongs to the case, not to your life. The game hands you a framework; the real world fills it with detail.

Choose Your Experience

No Right Way to Play

There's no single right way to play microCrime. Some approach it as a Roll-and-Write. Others as a board game, an RPG, a LARP, a deduction puzzle, or an escape room. Most end up mixing all of the above — and that's exactly the point. The Rulebook gives you the tools. What you build with them is entirely up to you.

A Boardgame. With A Live Action Flavor

Two Acts. One Truth

A microCrime session unfolds in two acts. First: the crime scene inspection, where players roll dice and record every case element in the Case File — the weapon, the witnesses, the timeline. Then: the investigation, where dice are set aside and discussion takes over. Detectives debate, argue, and piece together a story that answers the six questions at the heart of every case — How, What, When, Where, Why, Who. The game ends when everyone agrees on a reconstruction. Close the case. Write it down. It's done.

Components

Three Documents. Infinite Cases

microCrime is delivered as three PDF documents — print them, or load them on a tablet and go paperless. The Rulebook (24 pages) covers standard and advanced rules, plus all the tables you'll need. The Case File is your dossier — fill it in as the investigation unfolds. The Evidence Tokens are printable tags to place on real objects in your crime scene. Everything is designed to put you at the center of the game from the first page.

Requirements

A Die. A Pen. That's It

A six-sided die. A pen. That's it. No investigation experience, no improvisation skills required. microCrime is a case generator — every session produces a completely new crime, shaped by dice rolls and the story your group builds around them. Play it once. Play it a hundred times. The case will always be different.

Matteo Bonvicino © 2020 –
The Game
Base Game
24 Pages

The Rulebook

The Rulebook contains standard rules and advanced rules for experts. Plus, several tables and indications on how to roll dice and get different results, each described in detail. Using these rules and tables players will create a brand new crime every time.

Included

The Case File

A collection of sheets where players can write their story on. It consists of different pages, like a real dossier, and players can fill it properly by writing every detail they come up with or suggested by the game itself.

Printable

Evidence Tokens

Tokens that can be printed, cut out and folded to be used in the crime scene — on real objects and evidences.

Matteo Bonvicino © 2020 –
The Game
Expansions
Criminal Intent
Criminal Intent
8 new pages
New tables, changed rules, and some despicable people. What happens when you face those who try to get an advantage from your hard work?
Damn Fine Coffee
Damn Fine Coffee
10 new pages
Strange and esoteric cases, specifically designed for playing outside. In the woods, a park, or your garden at sunset. Experience all the thrills.
Serial Killers
Serial Killers
9 new pages
Some thrills, changed tables, and the most infamous threat of all. Act quickly to solve the case or the serial killer will vanish without a trace.
The Office
The Office
11 new pages
Manage your microCrime HQ. Add rooms or improve aspects of it to get the best experience and conduct the best investigation ever.
Confidential
Confidential
New rules
New interaction rules allowing players to enjoy the game as corrupt detectives. Can you be "the guy who gets away with it"?
Law & Order
Law & Order
New rules
The aftermath of the investigation — put people on trial. Play as attorneys and face a range of personalities that add intensity and conflict.
C.S.I.
C.S.I.
New rules
Perks and new challenges before the investigation begins. Look for evidence in your very own way, like a real crime scene investigation team.
Matteo Bonvicino © 2020 –
The Game
Settings
Cyberpunk
Cyberpunk
Cosmetic Variant
An overhaul of most tables to deliver a cyberpunk vibe. New terms, a cyberpunk setting — same mechanics. Note: this only re-writes table contents without changing how the game is played.
Matteo Bonvicino © 2020 –
The Game
Game Modes
Crossover
Crossover
Multiplayer Mode
A whole new way to play microCrime — allowing detectives to share their investigations with other groups of people, somewhere else in the world.
Matteo Bonvicino © 2020 –
Support
FAQ
No investigation knowledge or improvisation skills are necessary. Players debate the case and evidences drawn from different dice rolls, combining all the elements to create the most convincing and entertaining solution.
Consider microCrime as an investigation generator and simulator. Every time you play it generates a new and completely different case. You can play infinite times and you'll always get a new, challenging crime to solve.
microCrime core mechanics allow for a plethora of expansions and future rules. There are already several expansions available — and more are being designed.
Yes! microCrime can be played solo or with 2+ players — the mechanics are exactly the same. Solo play can actually be more challenging, since there's no one to compromise with. Cases can even go "cold" if you can't find a satisfying solution. It's just you, against a case that needs to be closed.
Short answer: yes. Long answer: yes — but just for now. Future campaigns aim to introduce localizations including Italian, French, and Spanish.
Matteo Bonvicino © 2020 –
Support
Errata

This page collects amendments to the rules. When revised, the version number is incremented and new updates are highlighted.

Version 1.0
Damn Fine Coffee
WHISPER IN THE WIND table, result of 1 ("A name")
Change to read: "A whisper: you hear something in the wind. Could be anything, tho."
Matteo Bonvicino © 2020 –
Support
Commentary

Commentary from the game designer to clarify and expand on rare and complex rules. New updates are highlighted when the document is revised.

Version 1.2
Rulebook
How do I know how many statements to collect at the crime scene?
The number of witnesses is not a fixed parameter of the case — it can be one or more. What matters is whether, combining the statements, detectives might obtain an identikit or not.
Damn Fine Coffee
In the WHISPER IN THE WIND table, a 1 gives you a name. How do you incorporate that?
Rolling a 1 doesn't grant anything — the roll is too low to access any bonus. It should be considered just a suggestion. Like you heard something in the wind. But it's already gone.
Damn Fine Coffee
About the strange call — "It's me!" Roll. How is that supposed to be used?
It's a way to add strange and horrific vibes to the case. While result 5 ("Who is it?") lets players add a profile, result 6 ("It's me!") is designed to add a David Lynch vibe — getting a phone call from the victim while you're looking at them on the floor, dead. This is something that should NOT happen.
Damn Fine Coffee
At the start, since corruption is determined by the Chief Inspector, doesn't everyone already know that the CI is corrupt?
The Chief Inspector must roll on the CORRUPTION TABLE privately, with everyone else's eyes closed. No one else will know if the CI is corrupt. The entire pre-game corruption phase must happen without anyone watching.
Damn Fine Coffee
Since there is a fixed number of accomplices, won't everyone always know how many there are?
Players won't know how many corrupted players there are until the CI reveals corruption at the end of the case. And even then, they won't know who is corrupt — only how many.
Matteo Bonvicino © 2020 –
Community
Add-ons
Evidence Tags
Banana Mustang — Printables.com

Evidence Tags inspired by microCrime! The game gave inspiration to Banana Mustang for this item: use everyday objects around your house as evidence to solve the mystery of the crime scene — which becomes any room you set it up in. Download and 3D print them as props for the game.

Download on Printables.com
Matteo Bonvicino © 2020 –
Community
Hall of Fame

The original microCrime Detectives — the ones who supported this game from the very beginning and made it possible.

Matteo Bonvicino © 2020 –
Where it all began
Kickstarter
Campaign ended
A Personal Story

It feels like I just started this KS adventure yesterday. Yet, it's already ended. The campaign was thrilling — every morning I rushed to check the number of backers, read the comments, feel the vibe. It's been a hell of a ride. One I'll never truly forget.

I didn't just find backers — I found awesome people who decided to share their time and kind words. We were all in this together. You and me.

View the Campaign ↗